![]() The ghosts, on the other hand, only see a very limited part of the map in their individual bubble. The player will be able to see the ghost’s movements, remaining Pac-Dots, and the whole map. The person playing Pac-Man will never have to look at the television all is controlled, and seen, from the GBA. Since 3-on-1 is obviously too much of an advantage for the ghosts, the GBA connectivity comes to the rescue. This whole thing works quite well, and it’s pretty easy to understand once you start playing it. Now the new person will try to get as many points as possible before getting caught and give up the GBA. The ghost that captures Pac-Man will get to play as Pac-Man, and the two people will have to switch the GBA and controller around. Pac-Man tries to get points by eating fruit, pellets, and power pellets(which turn the ghosts blue and Pac-Man can then eat them), while avoiding the three ghosts. ![]() ![]() Overall, the sound package is minimalistic, but appropriate.Īs I mentioned before, Pac-Man Vs’s gameplay is very similar to the original game, however, this time one person uses the GBA to control Pac-Man, while the other three people play as the ghosts (using the controllers). There is almost no music except after someone gets Pac-Man. The sound of the Pac-Dots being consumed can get slightly repetitive, but the narration breaks it up, and there are other sounds to keep the player’s attention. Mario’s role as announcer is satisfying, but takes players aback at first. The sound effects are authentic, but modernized a bit. The audio, like the graphics, are good but nothing mind-blowing. Everything moves fluidly, and the vapor trails that the characters leave (in their corresponding colors, of course) help to identify who’s who. The colors are very vibrant, yet not over the top. They Gamecube graphics themselves are crisp and fresh. The Gameboy Advance version, understandably looks just like the original Pac-Man game from the Namco Museum or Pac-Man Collection GBA game carts. Pac-Man, ghosts, and mazes are rendered in polygonal form on TV, while the GBA screen sports a classic 2D view of the game. Each has its own little quirks to it, and the variety is refreshing. There are a number of different playfields to choose from, ranging from the classic setup to a diamond grid with no walls at all. For example, the ghosts are slightly faster than Pac-Man, until he eats a power pellet and gets a burst of speed, are all here. Pac-Man Vs has all the right touches to keep the game authentic. It is heavy in nostalgia without being boring, and at the same time, uses 3D graphics without losing the true Pac-Man experience. It takes the overall look and feel of the original Pac-Man arcade game and uses modern hardware to give it a retro-modern look that could not be better. While some may thing the graphics are a bit simplistic, I look at Pac-Man Vs as a work of art. The result is easily one of the most interesting, if not most fun, multiplayer games to grace the Cube. (Luckily, only one GBA is needed) Nintendo and legendary developer, Shigeru Miyamoto (or Mario and Zelda fame) worked with Namco and their Pac-Man property to show off the potential of the GBA-to-Cube connectivity. is the best reason (not that there are many reasons) to pick up a Gameboy Advance Link Cable for your Gamecube. However, utilizing up to three GameCube controllers and one Gameboy Advance with a link cable, it brings a entire new dynamic to the franchise. is, at is core, just like the original Pac-Man games. The game is incredibly easy to pick up and play and creates both an incredible cooperative and competitive experience at the same time. It does not matter what kind of gamers your friends are (even if they don’t game at all) you will all have great fun with this awesome multiplayer Gamecube title. ![]() If there is one game that Gamecube owners need for a party, Pac-Man Vs.
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